Delve is a dialogue driven, narrative game set in two drastically different environments with a focus on atmosphere and art. It was made for the Artist Tavern Spring '25 Gamejam.

Controller recommended for peak submarine action

Controls

Arrow Keys / Left JoystickMove
S / Right TriggerSonar
A / Left TriggerDash
Spacebar / Bottom Face ButtonForward Dialogue
Number Keys / Face ButtonsDialogue Options



Developers

MunkyTypewriter
phoenix pastro
justinravioli


Made from the 18th-24th of March! All assets and systems were made by us during the gamejam period, except for the Dialogue Manager add-on.

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsMunkyTypewriter, jaydotpeg, Phoenix Pastro
Made withGodot
Tags2D, Atmospheric, Indie, No AI, Pixel Art, Singleplayer, Story Rich
ContentNo generative AI was used

Comments

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Finally got round to playing this! I love the really relaxing atmosphere as you go treasure hunting, and I love this interpretation of the theme, definitely a well deserved victory

Thanks so much! We really enjoyed your game too, a simple concept executed well.

(1 edit) (+1)

a very "DEEP" game indeed have lots of "DEPTHS"

but there aren't enough fish soooo.... . . . .  .  .  .
 L game honestly, worst game of the year even, absolutely gabage fr fr no cap
(1 edit)

here some deep sea fish meta and a blahaj for scale

(+1)

W game

(+2)

Very epic

(+2)

instructions unclear, me and my bazillionaire buddies in the sub went boom (very swag game, big fan)